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Nathan Kampf

Sound Designer - Pro Tools Editor

PROFESSIONAL PROFILE

Sound has been the focus of my life for more than four decades.

Introduced to music through drums as a child, I expanded into guitar, synthesizers, recording, and digital audio, developing that foundation into a career dedicated to creating sound that supports compelling storytelling.

For more than twenty years, I have worked across feature films, television, streaming, games, music, and interactive media, specializing in post-production audio editing, sound design, dialogue editorial, audio restoration, SFX creation, mixing, mastering, and final delivery.

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My experience ranges from cinematic sound design and broadcast-ready dialogue editing to game audio, custom sound effects, immersive environments, and original sonic assets. I have contributed to projects for Sony Pictures, Paramount Pictures, 20th Century Fox, Deluxe Entertainment, Somatone Interactive, and other production teams, collaborating with filmmakers, producers, editors, composers, and creative departments throughout the post-production process.

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I bring a combination of creative judgment, technical precision, efficient workflows, and collaborative problem-solving to each project, with a focus on helping great stories sound their best.

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CORE COMPETENCIES

  • Post-Production Audio Editing — Professional editorial, conforming, cleanup, and finishing workflows

  • Sound Design & SFX Creation — Original sound effects and sonic environments designed to support picture and storytelling

  • Dialogue Editing & Audio Restoration — Production dialogue cleanup, repair, noise reduction, continuity, and intelligibility

  • Custom Sound Asset Development — Field recording, editing, processing, layering, and creation of original sound libraries

  • Avid Pro Tools — Certified operation and advanced professional post-production workflows

  • Mixing & Mastering — Creative and technical mixing for film, television, streaming, games, music, and interactive media

  • Post-Production Workflows — Editorial conforming, versioning, quality control, media management, and final delivery

  • Technical Delivery & QC — Broadcast, streaming, interactive, and multi-format deliverables

  • Creative Collaboration — Working closely with producers, directors, editors, composers, and multidisciplinary production teams

Work Reel
Sound Design Demo 12/22
00:56
Last of Us - Sound Design Demo
01:30
Alien Rage - Unlimited (c) CI Games PC GAME HD
01:42
NVIDIA - SHIELD - CES - Sound Design Demo
00:00
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